WEEK4: SELECTING A RIG AND PLANNING/BLOCKING FOR BODY MECHANICS

  • WEIGHTLIFTING PLAYBAST

Firstly I used the footage same as class’ just in case this is my first time to animate body mechanics. The footage process is quite simple we just need to add the footage into AE or other video processing software to add a frame rate code. And I choose to output it by quicktime format( this is different to tutor’s, cause I could directly upload it on the camera plane, I think it’s more easier).

Then I started to block out keyframe. A useful tips for that we could paint the motion curve by Maya grease pencil tools to help us better control the center of gravity.

Finally I got the block out video

Weightlifting Render

Available link:https://vimeo.com/663533057
  • BODY MECHANICS

I use the same process as I told above, and find a good reference on a Youtube channel ‘endlessreference’ in this channel we could find so many useful references which got front and side view! So that we could animate more correctly.

And here is my footage

A simple leg kick martial movement

Here is the block out version

Finally I try to smooth them all and add break down keys for it.

Finally Render Version

Available link:https://vimeo.com/663533309

WEEK3: WALKING CYCLE_LOCATOR HOPPING

Walking Cycle

The completed video of walking cycle.

Available link:https://vimeo.com/665295070

Process:

  • I set the 2 whole steps key frame which stand by left and right feet and copied the 1st frame to the final cycle frame the 25th frame. Then I got 3 keypose of walking on 2 feet.
  • I added 2 Intermediate frames which was one foot standing, another foot curving a little bit as the key pose.
  • Then set more keyposes like up and down keyframe to make the whole work more vivider. In this process we can also add squash stretch to exaggerate your performance.
  • Until this moment I already got a whole walking in place cycle animation, then opened the graph editor and turn on ‘Infinity’ which is under the ‘View’ bottom. After that selected ‘Curves’ bottom chose ‘Pre Infinity’ and ‘Post Infinity’ cycle bottom. So that I could get a cycle animation.
  • If we want to make our charactor walk forward, we must turn off the ‘Infinity’ option and same to ‘Curves’. Then we could creat a locator or cube whatever objects can be used to mark. And put the locator behind charactor’s foot to make sure every steps foot could be here. Same process for another foot.
  • Finally we could select all controler and move to the final keyframe, copy and paste connect them all into the next frame. The whold walking forward done.

Locator Hopping

Available link:https://vimeo.com/663532909

WEEK 2:POSING CHARACTERS_BALL & TAIL ANIMATION

POSING CHARACTERS

  1. I found a kick pose as the reference.
Kick reference
My character pose

2. Another kick pose as reference

Kick Reference
My character pose

3.A martial prepartion pose

Martial prepartion
My character pose

4. A kick prepartion pose

Kick prepartion
My character pose

5. A martial pose

Martial pose
My character pose

6. A standing pose

Standing pose
My character pose

Then there are some MAYA screenshot

Ball&tail Animation

Available link:https://vimeo.com/663533207

WEEK3: POLITICS AND PERSUASION IN ENTERTAINMENT

Politics And Persuasion In Entertainment

The center of popular culture research is the media, and the first of which is film and television. Film and television integrate audiovisual means, and convey information through images, pictures, sounds, subtitles, and special effects, giving the audience a strong sense of presence, witnessing and impact. These media characteristics make film and television more attractive than print media, and the convenience, ease and casual charm of viewing is unique. It is not only a window for people to understand and recognize the world, and a means to obtain news and information from the outside world, but also a major provider of rich cultural life and entertainment. The emergence of film and television has prolonged people’s daily exposure to the media several times. Watching film and television has become the main content of the public’s amateur life, and people have gradually been regarded as the prison of film and television images. This has not only greatly changed people’s lives, but also exerted extensive and profound influences on the political, economic, and cultural aspects of modern society.

Q:Use the remainder of the session to research examples of politics affecting media in one or more of the following media.

A:< A Clockwork Orange> which made by Stanley Kubrick on 1971.

This is a film that explores humanbeing and thinks about the human growth. The story takes place in the 70s, and the whole story revolves around Alex. From the beginning, the main actor is in the most primitive and self-conscious state, such as drinking milk with added drugs, rape, promiscuity, fighting, and a series of crimes. After that the thing developed to Alex is sentenced to imprisonment for manslaughter. During his imprisonment, the priest begin to guide him for treatment to read the Bible, and Alex do quickly starts to change into a good person. Soon the government tell him that he could be released from prison faster after accepting the experiment, and Alex who had already begun to change, couldn’t wait to accept it. As a result, the staff begin to treat him with brutal and cruel treatments day after day, such as injecting drugs, being forced to watch violent and pornographic videos repeatedly, etc. These barbaric treatments have had a serious impact on Alex. From then on, as long as he has thoughts of aggression or sexual desire, he will cover nausea and fear. He has become a good person, but in fact he should have become a cowardly good person. He has lost the most basic choice of mankind.

The film caused great controversy, and different views on the large number of violent scenes in the film. Critics believe that this is a beautification of violence. In fact, it is true. However, we cannot conclude that it is wrong or incorrect just because it is violence. We appreciate violent movies, isn’t it just for our inner violent impulse. Moreover, the violence in the film just reflects Alex’s inability to choose in the first stage and is completely driven by nature. At the same time, it also triggered political thinking, whether it is worse for people who commit violence or the governments and the high class to make ordinary people into robot-like. And they do really have the power to determine a person’s power to choose.

Notes for this week

Audiences can be persuaded or influenced by:

  • Social media
  • Broadcast News and events
  • Film and Animation
  • Television

Audience can be potentially persuaded or influenced by:

  • Broadcasts
  • Print Media
  • Mainstream Film and Animation
  • Independent film and animation
  • Games
  • Podcasts
  • Social media / internet profile

The key areas

  • Political persuasion
  • Commercial persuasion
  • Race
  • Gender
  • Equality
  • Disability
  • Ethics

Gesture and pose

  • Large eyes are appeal.
  • Exaggeration needs to be fully interpreted.
  • Fluidity is important.
  • Remember creating curve to avoid stiff posing.

WEEK2: 12 Principles of Animation & Good & Bad Animation

Good Examples

  • One Punch Man

From 03:51 the whole battle images we could clearly saw that the whole camera moving’s rhyme from fast to slow. Firstly the guy got hitted the hit action and camera moving pretty quickly to display how stronger how enemies powerful. And then the whole action was presented in a flexible and stretching formed from this actor jump down to the ground. The same applies in the later battle clip main actor uses more keyframe to show his movement, on the contrary enemies moved so fast but quickly beaten. That is a good example to show squash and stretch and rhyme and space.

  • Frozen2

From 00:23 to 00:25 this charactor quickly smooth to another side, could clearly see his movement rhyme from quick to slow. And when he began to move there was a small action his legs swung quickly just like a submarine, then he slid his hands forward to get a accelerated speed to move faster. That is a good example to show slow in and slow down and exaggerating.

  • How to train your dragon 3

From 00:17 to 00:20 the character was turning the handle. When she turned the handle down the timing would be quickly because of the downward thrust and earth gravity. In a similar way when she turned the handle up the timing would be slowly because of the physics laws. So this clip reveal the timing use.

WEEK1: Note of the history of film, animation and VFX

My understanding of the history of film, animation and VFX

The development of VFX technology or other new media technologies for example VR and AR cannot completely replace the charm of traditional film language. The language of film has developed for hundreds years, obviously the creators have developed a enough mature and systematic film language to convey the script to the audience. These can be clearly reflected in two points on the storyboard and editing. <Justic League(2017)> which film had extreme use of CGI which made it look too much fake and break the story line and rules somewhere. But things become different when the version of Zack Snyder final cut was published, audience’s comments suddenly reversed. The secrets of it is that Zack Snyder put the storyboard more closer to the original script and redesignd some cuts to resonate with the audience. Besides he deliberately deleted or adjusted some excessively gorgeous special effects, so that the audience’s attention was always focused on the storyline. So that I could have a conclusion too much VFX or other trendy technologies would assist the creator to better produce gorgeous shots, but the core of film and animation creation is always surrounded by the script and film language.

Timeline of film

  • 1895, Moving pictures projected onto a big screen.
  • 1877, Eadweard Muybridge set up a camera system to take a series of pictures of horses in motion for his bet. It’s the basis of film.
  • 1891, Thomas Edison had perfected the Kinetoscope.
  • 1892, Emile Reynaud projected the first animated film on his Kinetoscope.
  • 1890s, Serpentine dance becoming early film because there was no cinema.
  • 1895, Robert W. Paul and Bert Akers had invented the first British 35 millimeter camera
  • December 28th 1895, Lumiere brothers demonstrated their invention of motion pictures in Paris. It includes scenes of people coming out and a train coming. Just simple shots.
  • February 21th 1896, Robert W. Paul demonstrated his projector the theatre graph. Also Lumiere system was displayed in London.
  • June 1896, The Derbyone of the earliest examples of newsreel by Robert W. Paul’s Kinetoscopes.
  • George Méliès – One of the first filmmakers to use special effects.
  • 1893, Thomas Edison constructed the world’s first film production studio, the Black Maria.
  • 1896 or 1897, Alice Guy-Blaché began making films for Gaumont
  • 1897, George Méliès built the world’s first film studio in Montreuil made entirely of glass walls and ceilings. (According to the YouTube video ‘BBC Paul Mertons Weird and Wonderful World of Early Cinema.’)
  • 1900, George Smith showed close up for the first time in film.
  • 1901, James Williamson The Big Swallow using extreme close-up. He developed multi shot films and cutaways.
  • 1902, La gallina misteriosa (Pathé Frères, 1902) A chicken-and-egg comedy about what came first.
  • 1903, George Smith used close-ups to highlight the personalities of the characters and fades out to show the transition from dream to reality.
  • 1905, People are wooden and curious when they reaction to the camera for the first time recorded by Alice Guy-Blaché.
  • 1900s, André Deed, the first comic star in cinema. He had strong personality.
  • 1902, A trip to the moon is one of the most famous films at the time. The first ever worldwide success in fiction film.
  • 1911, Max Linder, the most popular comedian in the world. His comic creation of the coat was remembered by other comedians.
  • 1917, the First World War caused Max Linder depression because he narrowly escaped death.
  • 1918, Hollywood took over as the leader of world cinema the end of the First World War. The language of cinema was already fully formed.
  • 1923, Pathé was able to take over Star Films and the Montreuil studio. George Méliès burned 500 negatives of all his films.
  • 1925, Max Linder committed suicide.