This week I still keep focusing on rendering and compositing for the rest cuts.
I followed the method I used in cut 01, and set the same settings for other cuts, and then put the scene and characters into different layers.
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For the cam06 file we need to make the content in TV, but Ziyin’s camera was moving forward, so I add another ID layer to track the screen’s move for compositing. It’s easy to set that I add a new surface shader for the screen and turn the out color into green. That could give me a tracking mask on AE.
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And then I import them into AE, other methods is just the same as before but I use the ID layer I set before as a Alpha mask channel to identify the news content produced for us by Wanxuan.
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