This week I mainly focus on the shader and lighting and scene rendering.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Because last week I have finished building the model of the two main scenes, so I just need the first step to play the light first, has confirmed whether I want the sense of atmosphere. And then according to last week’s look develop each asset to make materials and finally unified integration to the complete scene.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Finally, according to the previously debugged lighting rendering, in this process I used some atmosphere fog to enhance the sense of atmosphere of the image. And then I send them into After effects to composit and adjust some color tone.
Here are the high solutioned images.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)