WEEK4: Scene Rendering

This week I mainly focus on the shader and lighting and scene rendering.

Because last week I have finished building the model of the two main scenes, so I just need the first step to play the light first, has confirmed whether I want the sense of atmosphere. And then according to last week’s look develop each asset to make materials and finally unified integration to the complete scene.

Finally, according to the previously debugged lighting rendering, in this process I used some atmosphere fog to enhance the sense of atmosphere of the image. And then I send them into After effects to composit and adjust some color tone.

Here are the high solutioned images.

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