WEEK2: Character design & modeling & rigging

This week I will mainly create the main character which including the design and modeling and finally finish the rigging part.

Design

According to my setting, this protagonist should be a more freedom-loving character, but the story takes place in her bedroom where she usually works, so I’m going to try my best to make her dress look more everyday, but at the same time show her freedom-loving character.

So I quickly thought of Ruby, the heroine of a TV series Euphoria, whose characteristics fit my requirements, free spirited, etc. So I combined her image, and then I had some new ideas. I wanted to design a roll-dyed T-shirt for the character, which is often worn by people who are into street culture, which is also chasing freedom, unrestrained, etc., so I thought it would be a great fit.

Modeling

I quickly start to model this character. For the modeling I just follow the regular modeling principle after that I split and set the UV for whole charater. Then I import whole of it to Substance Painter for texturing.

Rigging

To complete the rigging workflow faster, this time I chose to use Advanced skeleton for joint and controler and Ngskintool for skin weights .

Rigging test

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