WEEK2: Character design & modeling & rigging

This week I will mainly create the main character which including the design and modeling and finally finish the rigging part.

Design

According to my setting, this protagonist should be a more freedom-loving character, but the story takes place in her bedroom where she usually works, so I’m going to try my best to make her dress look more everyday, but at the same time show her freedom-loving character.

So I quickly thought of Ruby, the heroine of a TV series Euphoria, whose characteristics fit my requirements, free spirited, etc. So I combined her image, and then I had some new ideas. I wanted to design a roll-dyed T-shirt for the character, which is often worn by people who are into street culture, which is also chasing freedom, unrestrained, etc., so I thought it would be a great fit.

Modeling

I quickly start to model this character. For the modeling I just follow the regular modeling principle after that I split and set the UV for whole charater. Then I import whole of it to Substance Painter for texturing.

Rigging

To complete the rigging workflow faster, this time I chose to use Advanced skeleton for joint and controler and Ngskintool for skin weights .

Rigging test

WEEK1: Script & Storyboard

For the first week I mainly set up the whole script and storyboard. And thanks to Alan’s suggestion I watched so much artwork from Edward Hopper andGregory Crewdson which suits my idea well.

Script

I started to conceptualize my work. Because I wanted to express the loneliness of people in the busy city life, I set the time in the late night, and the main characters are people who work until this point. He wanted to break away from real life in this night to return to a remembered utopia, like a bird or like an animal, so I decided to name it Nocturnal Animals.

The script

Storyboard

Based on the script I started working on the storyboard again, at this stage I had to be very careful to control the number of shots because of the limited production time.