WEEK4: CHARACTER IN DAZ & EXPORT TO MAYA WORKFLOW

For the character I’d like to create it in DAZ cause it’s efficient and I could have a basic joint group so that I can have a character with skeletal binding information in a short time.

First of all I decide to use Genesis8.1 as my basic DAZ model. Then I would add other props on it, for example the hats and the dressing. Adjust the position to the right place besides you could also add another face controls in it.

Then export the human with rigging infromation, just remember one thing make sure click some settings like Merge Clothing into Figure Skeleton and Collapse UV Tiles. This is the right setting for DAZ to Maya.

Turn to Maya I now have a nice topology human model with rigging, then I create several shader for him and link the maps to right place. For the skin I wanna to imitate the skin’s scattering effect so I made another SSS texture for the scater chanel.

Finally again in look development process. I added the color set again which I used last week for scene assets. I didn’t make too many changes this time, and it worked well in every way. I just turned down the Alpha Gain of the Rounghness map of the eyes a bit to make them look a little more hydrated.

Leave a Reply

Your email address will not be published. Required fields are marked *