This week I’ll mainly collect several assets for example the buildings behind the station, the lanterns in the station etc. Of course I will model the train cause it’s a very important prop in my scene.
Firstly I searched some old European residential dwellings, and I searched for traditional British architectural styles the Neoclassical architecture. Cause the limitation of the time I need to handle another project. So I download some these building assests with textures.

This is a collection of packages, all I need to do is pick some of them that I think suit for my scene. And set it as a group and freeze transformation for better control. I picked 3 of them in totall that’s enough. Then I go to the individal model to do look development.

In this step I just need to have a basic skydemolight. And then I will give each part a separate material and adjust the material according to my needs. For example the roof was originally a light gray, but I didn’t think it resembled many of the roof colors I’ve seen in the UK, so I adjusted the color offset in the base color to make it a little more reddish overall. Look development is this kind of things handle the assets separately so that they are under the same set of color management. You can also create a color version and two material balls next to each other that are smooth and not smooth. The purpose of this is that your assets are under the same set of material system, so that you don’t have too many problems appearing in the rendering later. Especially in the production of large scenes, you often need a very large number of asset files imported, but they are produced when some in different lighting conditions so the need to adjust the back of the very large number of places, this can be a good way to avoid this problem.
I used the same method to make materials for other items, as well as model trains, and they look very good with this color system.




