WEEK2: LAYOUT & CONFIRM WORK FLOW

After last week’s work it’s important to make a layout which could make our group members clearly understand the time of each shot and the overall rhythm of the film. So I need to use some images from our storyboard and references to imitate the final frames to edit.

First I found some free background music wich full of horror and gloomy as the basic music. And according to this I will follow the rhythm of music to edit different shots to make sure how many time we need for different shots.

I did it in Adobe Premiere and put all of our images and background music in it. And marked the climax of the music as the point shift different shots.

Finally others could just follow the layout’s rhythm to confirm how many time they need. So layout is essential for project.

Layout

Besides we also confirmed the work flow that for some far view scene and mid view scene we would use Unreal Engine to do it, cause the PBR effect could be rendered very efficiently with it. On the ohter hand for some close up shot we would still use Maya and Arnold to make. If we use Unreal Engine for them it’s too close the effect will be easily seen fake.

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