Week_08: Rendering & Compositing

This week I still keep focusing on rendering and compositing for the rest cuts.

I followed the method I used in cut 01, and set the same settings for other cuts, and then put the scene and characters into different layers.

For the cam06 file we need to make the content in TV, but Ziyin’s camera was moving forward, so I add another ID layer to track the screen’s move for compositing. It’s easy to set that I add a new surface shader for the screen and turn the out color into green. That could give me a tracking mask on AE.

And then I import them into AE, other methods is just the same as before but I use the ID layer I set before as a Alpha mask channel to identify the news content produced for us by Wanxuan.

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