Week_03: Character Modeling 01 & Determining the rendering effects

Modeling

This week I mainly focused on the robot which is one of our main character in the script modeling.

I firstly quickly set a basic geometry to show the silhouette of this character. According to our concept this robot mainly used in house, so I tried to make it more smoother of the outline to make it likes more friendly.

But I thought there are so many ball elements in the robot . So I did some researches on art station. I thought it’s better to removal of the initial spherical design at the bottom and instead of a thruster. Choosing this could allows us to give the animation more interesting and varied. Besides the bottom area was empty so I must add more elements on the head, so I add 2 mechanical ears on it.

Finally I add more mechanical constructions like covering plates on the head and behind the body, and change the hand constructions into mechanical human-hand. And I got the final version and gave it to Guanze Wu to rig it.

Rendering Effects

Although our group all had some experience in animation, none of us had ever worked on a cel shading project. So Guanze Wu and I charge in rendering process, we talked about the frame‘s artistic effects and light and shadow effects. We did a lot researches like <The witness> in <Love, Death and Robots> and <The Legend of Zelda: Breath of the Wild>.

After discussing I chose a illustration as our final reference because of its wonderful lighting and texture effects we wanted to add more geometry lines on the shader.

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