Modeling
This week I mainly focused on the robot which is one of our main character in the script modeling.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
I firstly quickly set a basic geometry to show the silhouette of this character. According to our concept this robot mainly used in house, so I tried to make it more smoother of the outline to make it likes more friendly.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
But I thought there are so many ball elements in the robot . So I did some researches on art station. I thought it’s better to removal of the initial spherical design at the bottom and instead of a thruster. Choosing this could allows us to give the animation more interesting and varied. Besides the bottom area was empty so I must add more elements on the head, so I add 2 mechanical ears on it.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Finally I add more mechanical constructions like covering plates on the head and behind the body, and change the hand constructions into mechanical human-hand. And I got the final version and gave it to Guanze Wu to rig it.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Rendering Effects
Although our group all had some experience in animation, none of us had ever worked on a cel shading project. So Guanze Wu and I charge in rendering process, we talked about the frame‘s artistic effects and light and shadow effects. We did a lot researches like <The witness> in <Love, Death and Robots> and <The Legend of Zelda: Breath of the Wild>.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
After discussing I chose a illustration as our final reference because of its wonderful lighting and texture effects we wanted to add more geometry lines on the shader.
![](https://zhenzhongliang.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)