Walking Cycle
The completed video of walking cycle.
Process:
- I set the 2 whole steps key frame which stand by left and right feet and copied the 1st frame to the final cycle frame the 25th frame. Then I got 3 keypose of walking on 2 feet.
- I added 2 Intermediate frames which was one foot standing, another foot curving a little bit as the key pose.
- Then set more keyposes like up and down keyframe to make the whole work more vivider. In this process we can also add squash stretch to exaggerate your performance.
- Until this moment I already got a whole walking in place cycle animation, then opened the graph editor and turn on ‘Infinity’ which is under the ‘View’ bottom. After that selected ‘Curves’ bottom chose ‘Pre Infinity’ and ‘Post Infinity’ cycle bottom. So that I could get a cycle animation.
- If we want to make our charactor walk forward, we must turn off the ‘Infinity’ option and same to ‘Curves’. Then we could creat a locator or cube whatever objects can be used to mark. And put the locator behind charactor’s foot to make sure every steps foot could be here. Same process for another foot.
- Finally we could select all controler and move to the final keyframe, copy and paste connect them all into the next frame. The whold walking forward done.